Famitsu has run an intriguing article, bringing both Masahiro Sakurai and and Dragon Quest series producer Ryutaro Ichimura together to discuss what it takes to make a successful game for all audiences.
One of the strongest traits of Sakurai’s design philosophy is a level of simplicity that opens games to many different players. Sakurai elaborates a bit on this, stating: “I could feel people drifting away from games, and it bothered me. In the midst of making Kirby, a lot of the team started wondering if we were maybe making it too simple. But I think it was necessary for us to consider people who hadn’t played a game before, and I think doing that earned us fans that wouldn’t have been around otherwise. That’s the same creative approach I take with Smash Bros. It hasn’t changed at all today.”
How does Sakurai feel about current FPS games? “I don’t think there are many games today that really attract new people. That’s why I think games need to be simplified a bit. Kid Icarus might be called a FPS or a third-person shooter, but if you took someone who didn’t know games and gave him the latest FPS and a controller with ten buttons and two analog sticks and told him to start playing, he’d never be able to. That’s why Kid Icarus is really easy to control. It gives people who gave up on the genre a chance to take a step back into that world. Even though I’m a pretty hardcore gamer, I think that’s very important.”
More on this article at 1up.com.





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